reading 9,10,11

The chapter on finding a job is very helpful for me. There is great advice on how to prepare a portfolio for your interviews and excellent tips on how to present yourself to make the greatest impact. Many things mentioned in this chapter is common sense, but never-the-less many people neglect to follow them. Along with this, there is useful information about the different type of studios to work for and the pros and cons that come with each. There is plenty of useful advice to avoid mistakes and hardships that come from looking for a job. 

 Chapter 3 does a good job of explaining what it is like to be a freelance designer and explains the benefits and the downsides of doing this type of work. There is a lot more freedom as a freelancer, but you have a heavy burden to find work, build cliental, and handle a vast amount of design and business affairs on your own.  The flexibility is greatest benefit as a freelancer and you can choose to do jobs you want to.

Chapter 4 spoke about setting up a studio of your own and gave a lot advise on going about raising money to do so. There is advise on creating a business plan to finance the startup and get things rolling. One major recommendation the author has is to create a partnership when stating a studio with at least one other person that is like minded and goal oriented. Having a partner will take a lot of stress off you and dividing up responsibilities make things work more smoothly and efficiently. The main downside is that friction can develop between partners and can destroy the business from within.

reading #8

The forward written by Sagmeister talks about why he enjoys being a graphic designer and  provides a brief history of the experience he has had. His advice to being a designer without losing your sole is to stop and think and reflect on what you are doing. By doing this you can internally evaluate whether you are satisfied with what your doing. This is good advice for anyone in any profession and especially for a student just about to graduate.

The introduction simply laid out what the book was going to cover and what it will not in the following chapters. Beyond this, the introduction discusses the problems newcomers to the graphic design field will face and explains that it is a guide book that can help students.

Chapter one listed philosophical and practical attributes needed to be a graphic designer. The list includes cultural awareness,communication, and integrity. As a designer you must have a cultural awareness of the world around you. Because communication is the most important part of your career, understanding symbols, puns, cues, and other cultural references for the audience you are targeting is vital to your success. Also communication skills is crucial for you in your business dealings, being able to discuss your ideas but more importantly, you being a good listener and learning from others. Integrity is a philosophical problem that likely will arise in this career. You may find yourself doing something you don’t agree with simply because you need the work. Money and conscience will need to be weighed and each person will have to search their own heart to decide.

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more thesis project

game

 

 

 

 

 

 

 

websurv

revised game package

game1

card pics

crds

board game package cover

package

ARH 290

My modern take on Herbert Matters Swiss Posters

slater

more progress

surv4    board game and new cardsboard2

 

 

 

 

 

 

 

 

 

surv3

Personas

customer_personasThis article was difficult for me to completely comprehend what and how the persona method was used. What I could understand is that personas is interaction design technique that utilizes fictional characters based off of real research depicting segments of target user populations. These characters help designers and programmers to test their work and try to find strengths and weaknesses within it. The different personas represent different populations of people, their jobs, gender, age and many other variables. Once the personas are created, real life scenerios are tested to analyze how a design or program can be made better.

     This design technique is interesting and appears to be extremely complex. It seems to me that this method is limited to large firms and corporations to utilize. I wish this article explained better how this persona thing works, it was difficult for me to fully comprehend this article and I’m not sure how I could use this technique with my work.persona_10-steps

Sagmeister reading

Sagmeister touched on the topic of graphic design producing emotional responses in people. He listed some of the most memorible designs he had seen during his lifetime, then tried to see why they touched his heart so much. Sagmeister admits that most graphic design he sees is nice but is just fluff. As an examination of what makes a particular work special from a heartfelt viewpoint, he set out creating a list of qualities he felt contributed to an emotional connection. They include ability to change perspective, trigger memories, passion and guts, surprise, virtuosity, and beauty. Sagmeister feels that these qualities can help produce a heartfelt response from people, but in the end the most important thing about a design is that it comes from the heart and is true and sincere. If the designer is passionate than the work will reflect it and touch people. These guidelines can be a helpful guide to test my own work up against and a good source of wisdom to know as a designer.10004